Sound Effect: This is the audio sample that is used for that slot. If you have 2+ Sound Mod parts modifying the same slot, only 1 of them will work. This is the most important parameter because it affects what you are editing/changing. There are always 10 slots, though the sounds are generally silent unless a part causes them to change in volume/pitch. Slot 1 (or 2): This is the looping sound SLOT, named for the default sound that is played there and what normally affects that loop. Let's break down 1 slot and the various parameters: Each Sound Mod can affect 2 looping sounds/slots. But it's important to realize the 10 looping sounds exist, as they are what the Sound Mod part affects. Any part with a Sound Override setting (wheels, lasers, pivots, pistons, etc) affects one of those looping sounds, and changing the Sound Override changes which slot is affected by that part. The vehicles in Instruments have 10 looping sound slots. Otherwise the strength value of the input can be used to modify how fast the offsets are applied once activated (this doesn't apply to FP view). If you set it to Always On, it ignores the input. It depends on whether I need them, and when/if I add custom mesh overrides per part/type for vehicles.Īlternatively, you can use the part to offset or override the other camera modes, with different settings for both Follow (the first 5 values) and Iso/Orbit camera modes (the next 5 ISO values) If you set it to Override Cab Pos, it ignores the cab(s) and uses the part position/orientation instead. Not sure I'll add interior models to the other cabs. Of the existing cabs, only the first 3 have decent interior models, with the Tall Cab and Standard Cab being the best ones. In general I expect this to only be used for specific weapons/modes of a vehicle, and I don't plan to use it for anything else. You can customize a lot about the First Person view, including the FOV, turning limits and speed, and where it appears relative to the part. The game isn't really designed around FP view, so the effects don't look good from up-close. Has it been worth the wait? So far I'm going to say no. I'll focus on the two new parts, with the full changelist below:įirst Person view is finally possible in Instruments of Destruction thanks to the new Camera Mod part. Version 0.256 brings a number of minor changes and fixes along with two more parts that let you customize vehicles in new ways.
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